BETA UPDATE NOTES 7-9-2014

 

If you’re currently participating in the WARMACHINE: Tactics Beta or are planning on joining the Beta through Steam Early Access soon, here are the latest announcements for the latest update, available now:

New Additions!

  • The Protectorate of Menoth and Cryx added as Playable Factions!
  • Added Warcasters High Exemplar Kreoss and Warwitch Deneghra
  • Added Protectorate Warjacks Repenter, Revenger, and Crusader, and Cryx Helljacks and Bonejacks Deathripper, Defiler and Slayer.
  • Added Protectorate Warriors Temple Flameguard, and Cryx Warriors Mechanithrall.
  • Added the option to select your faction at the beginning of the match. Each faction uses a single pre-made squad. Customizing your squad will come in future updates.
  • Added our first Single Player Mission, Streets of Fisherbrook, to help new players get acquainted with WARMACHINE: Tactics.

 

Fixed Bugs

  • Clients no longer get stuck if they try to join a match that is already full.
  • Free Strikes no longer occur at the end of the target’s movement.
  • Charging units are no longer immune to free strikes.
  • Winterguard Rockets that miss will no longer knock down the original target if they are hit with the blast damage from a deviation.
  • Spray attacks no longer ignore Line of Sight.
  • Units can no longer charge a target only 2 squares away. A 3 square minimum charge range is now enforced.
  • Special Attacks, such as combo strike, can now automatically hit Knocked Down and Stationary targets.

 

Known Issues

  • If one player leaves the match while the other player is in the Faction Selection screen, they are not notified the player left and may become stuck.
  • Players may become stuck trying to join matches immediately after the host closes that match.
  • Heavy Warjacks cannot trample through small-base units that are adjacent to one another.
  • Sorscha is not immune to Critical Freeze.
  • The player cannot end the Trencher’s activation while targeting with the Smoke Grenade.
  • Units sometimes will show incorrect facing after moving diagonally or being hit with a Free Strike.
  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.
  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
  • Special Icons indicating free strikes or control area will not appear when selecting a destination for the Run action.
  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.
  • Units can move through the stone blocks near each deployment zone.
  • Cloud Effects, such as Fog of War and Smoke Grenades, do not block Line of Sight.
  • Slamming a model into another model does not cause collateral damage to the second model.

 

Not Yet Implemented

  • Warwitch Deneghra’s Ghost Walk Spell.
  • Warwitch Deneghra’s Influence Spell.
  • Combined Attacks
  • Warjack Power Attacks: Throw and Two-Handed Throw
  • Custom Squad Construction