Cryx Warcasters

 

Sturgis (Epic) (24 WJ Points)

Cryx_Sturgis2

SPD: 6
MAT: 3
RAT: 1
MAG: 2
DEF: 3
ARM: 3
FOC: 6

 

Spells
  • Blood Rain: [Cost: 3, Range: 8 AOE: 3, Upkeep: No, Offensive: Yes] Does 7 corrosion damage. Units hit suffer the Corrosion Continuous Effect.
  • Convection: [Cost: 2, Range: 10, AOE: -, Upkeep: No, Offensive: Yes] Does 7 Damage and if target is slain, select a Warjack in Control Range to be allocated 1 Focus.
  • Occultation: [Cost: 2, Range: 6 AOE: -, Upkeep: Yes, Offensive: No] Target friendly unit gains stealth. This spell has Disbursal.
  • Parasite: [Cost: 3, Range: 8 AOE: -, Upkeep: Yes, Offensive: Yes] Target unit loses 2 ARM, and this unit gains 1 mitigation. This spell has Disbursal.
  • Teleport: [Cost: 2, Range: Self, AOE: -, Upkeep: No, Offensive: No] Unit moves up to 8 inches away, ignoring movement restrictions, then their activation ends.
Feat
  • Dead on Arrival: Pull Non Warcaster units 3 spaces towards Sturgis. Then, all enemies within 3 spaces of Sturgis take 7 Damage. For each enemy slain, allocate 1 focus on a Warjack in Control Area.
Passives
  • Chain Attack: Dark Shroud: If this unit hits the same target with both its initial melee attacks, after resolving the attacks it gains Dark Shroud for one turn. (While in melee range of a unit with Dark shroud, enemy units suffer -1 ARM.)
  • Relentless Charge: This unit gains Pathfinder during activations it charges.
  • Reversal: When a unit misses this unit with a charge or a power attack, the attacking unit is knocked down.
  • Snap Strike: This unit can make one additional attack with each melee weapon for each focus point spent to make additional attacks.
Weapons
  • Hand Cannon: [Ranged: 12, RoF: 1, 6 Damage]
  • Blade (Left): [Melee, 7 Damage] Magic Weapon with Reach and Soul Eater (This unit gains one soul token for each living unit destroyed by a result of this weapon. When this unit replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus.
  • Blade (Right): [Melee, 7 Damage] A Magic Weapon with Reach and Death Strike (if this attack destroys a living unit, after resolving the attack choose a unit within 4 squares of this unit. The chosen unit suffers 6 Damage.

 

Warwitch Deneghra (Prime) (20 WJ Points)

Cryx_Deneghra

SPD: 7
MAT: 1
RAT: 0
MAG: 3
DEF: 4
ARM: 2
FOC: 7

 

Spells
  • Crippling Grasp: [Cost: 3, Range: 8 AOE: -, Upkeep: Yes, Offensive: Yes] Target unit suffers -2 SPD, -1 DEF, -1 ARM, -2 damage to their melee attacks, and cannot run, charge, make special attacks, or use special abilities. This spell has Disbursal.
  • Ghost Walk: [Cost: 3, Range: 6 AOE: -, Upkeep: No, Offensive: No] Target friendly unit gains Ghostly for one turn. (A unit with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected unit cannot be targeted by free strikes.)
  • Influence: [Cost: 1, Range: 10 AOE: -, Upkeep: No, Offensive: Yes] Take control of target enemy non-warcaster warrior unit. The unit immediately makes one normal melee attack against an enemy in range, then influence expires.
  • Parasite: [Cost: 3, Range: 8 AOE: -, Upkeep: Yes, Offensive: Yes] Target unit loses 2 ARM, and this unit gains 1 ARM. This spell has Disbursal. (This unit does not gain additional ARM for multiple targets.)
  • Scourge: [Cost: 4, Range: 8 AOE: 3, Upkeep: No, Offensive: Yes] Does 8 Damage. Units hit by Scourge are Knocked Down.
  • Venom: [Cost: 2, Range: Spray 8 AOE: -, Upkeep: No, Offensive: Yes] Does 6 corrosive damage. Units hit suffer the Corrosion continuous effect.
Feat
  • The Withering: Enemy units currently in Deneghra’s control area suffer -2 SPD, -1 MAT, -1 RAT, -1 MAG, -1 DEF, -1 ARM, -2 Focus, -2 damage on their melee attacks and cannot run, charge, make special attacks, or use special abilities.
Passives
  • Stealth
  • Cull Soul: This unit gains one soul token for each living enemy unit destroyed within 2 squares of it. When this unit replenishes focus during your next Control Phase, replace each soul token with 1 Focus.
  • Parry: This unit cannot be targeted by free strikes.
Weapons
  • Sliver: [Melee, 4 Damage] A Magic Weapon with Reach and Shadow Bind (A unit hit by this weapon suffers -2 DEF and when it advances it cannot move except to change facing Shadow Bind expires after one round.)

 

Iron Lich Asphyxious (Prime) (24 WJ Points)

Cryx_AsphyxiousPrime

SPD: 6
MAT: 2
RAT: 0
MAG: 3
DEF: 4
ARM: 3
FOC: 7

 

Spells
  • Breath of Corruption: [Cost: 3, Range: 8 AOE: 3, Upkeep: No, Offensive: Yes] Does 7 corrosive damage. The AOE is a cloud effect that remains in play for one round. Units entering or ending their activation in the AOE suffer 2 points of Corrosion Damage. (This damage ignores mitigation, just like continuous corrosion.)
  • Hellfire: [Cost: 3, Range: 10 AOE: -, Upkeep: No, Offensive: Yes] Does 9 Damage, units hit by Hellfire have a 50% chance of being terrified.
  • Parasite: [Cost: 3, Range: 8 AOE: -, Upkeep: Yes, Offensive: Yes] Target unit loses 2 ARM, and this unit gains 1 ARM. This spell has Disbursal. (This unit does not gain additional ARM for multiple targets.)
  • Scything Touch: [Cost: 2, Range: 6 AOE: -, Upkeep: Yes, Offensive: No] Target friendly unit has the damage of its melee weapons increased by 2. Affected units gain Critical Corrosion on their normal melee attacks. This spell has Disbursal.
  • Teleport: [Cost: 2, Range: Self, AOE: -, Upkeep: No, Offensive: No] This unit moves up to 8 inches away, ignoring movement restrictions, then their activation ends.
Feat
  • Consuming Blight: Living enemy units currently in Asphyxious’ control area suffer an unboostable 6 Damage. Asphyxious gains up to 7 focus points. He cannot have more focus points than his current FOCUS stat as a result of Consuming Blight.
Passives
  • Terror
  • Undead
  • Cull Soul: This unit gains one soul token for each living enemy unit destroyed within 2 squares of it. When this unit replenishes focus during your next Control Phase, replace each soul token with 2 Focus.
Weapons
  • Soulsplitter: [Melee, 9 Damage] A Magic Weapon with Reach and Sustained Attack (During this unit’s activation when it makes an attack with this weapon against the last unit hit by the weapon this activation, the attack automatically hits.)

 

Terminus (Prime) (16 WJ Points)

Cryx_Terminus

SPD: 6
MAT: 3
RAT: 1
MAG: 2
DEF: 3
ARM: 4
FOC: 6

 Spells

  • Annihilation: [Cost: 4, Range: 10 AOE: 3, Upkeep: No, Offensive: Yes] Units hit suffer 6 Damage. Units destroyed by annihilation are removed from play. This unit gains a soul for each living non-soulless enemy unit removed from play this way.
  • Hellfire: [Cost: 3, Range: 10 AOE: -, Upkeep: No, Offensive: Yes] Does 9 Damage, units hit by Hellfire have a 50% chance of being terrified.
  • Malediction: [Cost: 2, Range: SELF AOE: *, Upkeep: Yes, Offensive: No] While within 2 squares of this unit, enemy units suffer -1 DEF and -1 ARM.
  • Ravager: [Cost: 2, Range: 6 AOE: -, Upkeep: No, Offensive: No] Target unit in this units battlegroup gains Berserk for one turn. While affected by Ravager, a unit cannot make Chain Attacks. (When a unit with berserk destroys one or more units with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another unit in its melee range.
Feat
  • Dragon’s Call: Terminus gains one soul for each living enemy unit destroyed in his control area. Terminus gains +1 ARM for each soul currently on him. Dragon’s Call lasts for one round.
Passives
  • Abomination
  • Undead
  • Cull Soul
  • Flight: This unit can advance through terrain and obstacles without penalty and can advance through obstructions and other units if it has enough movement to move completely past them. This unit ignores intervening units when selecting charge targets.
  • Sacrificial Pawn [Undead]: When this unit is going to be directly hit by an enemy ranged attack, one friendly non-incorporeal undead unit within 3 squares of this unit is directly hit instead. That unit is automatically hit and suffers all Damage and effects.
  • Shadow of Death:  While within 10 squares of this unit, friendly undead faction units gain Tough.
Weapons
  • Dragon Fire: [Ranged: Spray 10, RoF: 1, 8 Damage] Continuous Effect: Corrosion, Corrosion Damage.
  • Doomsayer [Melee, 10 Damage] Magical Weapon with Reach.
  • Scything Claw: [Melee, 8 Damage] Critical Pitch. (On a critical hit instead of dealing Damage normally you can choose to throw the unit hit. The thrown unit suffers 6 Damage plus critical damage from the attack.)

 

Cryx Warjacks

 

Slayer (Heavy) [12 Points]

Cryx_Slayer

SPD: 6
MAT: 3
RAT: 1
DEF: 2
ARM: 4

Abilities
  • Combo Strike: Special Attack – Death Claws. Make a melee attack against a target instead of making a normal attack, this attack deals 16 damage.
Weapons
  • Death Claw: [Melee, 10 Damage]
  • Death Claw: [Melee, 10 Damage]
  • Tusks: [Melee, 6 Damage]

 

Reaper (Heavy) [14 Points]

Cryx_Reaper

SPD: 6
MAT: 3
RAT: 1
DEF: 2
ARM: 4

Weapons

  • Harpoon: [Ranged: 8, RoF: 1, 6 Damage] Drag (If this weapon Damages an enemy unit with an equal or smaller base, immediately after the attack is resolved the Damaged unit is pulled any distance directly toward this unit. After the Damaged unit is moved, this unit can make one normal melee attack against the unit pulled. After resolving this melee attack, this unit can make additional melee attacks during its combat action.
  • Helldriver: [Melee, 10 Damage] Reach and Sustained Attack (During this unit’s activation when it makes an attack with this weapon against the last unit hit by the weapon this activation, the attack automatically hits.)
  • Tusks: [Melee, 6 Damage]

 

Deathripper (Light) [8 Points]

Cryx_Deathripper

SPD: 7
MAT: 2
RAT: 1
DEF: 3
ARM: 2

Passives

  • Arc Node
Weapons
  • Mandible: [Melee, 7 Damage] Sustained Attack (During this unit’s activation when it makes an attack with this weapon against the last unit hit by the weapon this activation, the attack automatically hits.)

 

Defiler (Light) [10 Points]

Cryx_Defiler

SPD: 7
MAT: 2
RAT: 1
DEF: 3
ARM: 2

Passives

  • Arc Node
Weapons
  • Sludge Cannon: [Ranged: Spray 8, RoF: 1, 6 Damage] Damage Type: Corrosion, Continuous Effect: Corrosion.
  • Bash: [Melee, 3 Damage]

 

Nightwretch (Light) [8 Points]

Cryx_Nightwretch

SPD: 7
MAT: 2
RAT: 1
DEF: 3
ARM: 2

Passives

  • Arc Node
Weapons
  • Doomspitter: [Ranged: 6, RoF: 1, 6 Damage] Blaster: When this unit makes an attack with this weapon, before the attack it can spend 1 focus to make it an AOE 3.
  • Bash: [Melee, 3 Damage]

 

Deathjack (Heavy) [24 Points]

Cryx_Deathjack

SPD: 6
MAT: 4
RAT: 0
DEF: 2
ARM: 5

Passives

  • Abomination
  • Advance Deployment
  • Cull Soul
  • Necromancy: While this unit is in its controller’s control area, it can spend focus points to cast its controller’s spells. When this unit casts its controller’s spells, the controller is considered to have cast them but this unit is their point of origin. When making a magic attack roll, this unit uses its controller’s MAG stat. This unit cannot cast spells with a RNG of SELF or CTRL.
  • Rendering: When this unit gains a soul, it can immediately spend that soul to remove 1-6 Damage points.
  • Skulls of Hate: During your control phase, after focus allocation this unit gains 2 focus points. When below 75% health this unit only gains 1 focus point, when below 50% health it no longer gains additional focus points during your control phase. While it is above 50% health, its front arc extends to 360 degrees.
Weapons
  • Necroclaw: [Melee, 12 damage] Open Fist
  • Necroclaw: [Melee, 12 damage] Open Fist
  • Horns: [Melee, 9 damage]

 

Cryx Warriors

 

Iron Lich Overseer [5]

Cryx_IronLichOverseer

SPD: 6
MAT: 2
RAT: 0
DEF: 3
ARM: 3

Abilities

  • Dark Fire: RNG 10; 6 Damage If a living character is killed by this attack this character gains a soul token.
  • Cloak of Darkness: For one round the Iron Lich Overseer and adjacent friendly Warjacks gain stealth so long as they remain adjacent to the Iron Lich Overseer.
  • Spread Insanity: Living enemies within 2 squares of this unit suffer 3 damage and Terror for one round. This attack ignores ARM.
Passives
  • Undead
  • Terror
  • ‘Jack Marshal
  • Circular Vision: This unit’s front arc extends 360 degrees.
  • Soul Matrix: Warjacks under this character’s control can spend souls on it as if they were allocated focus points.
  • Soul Taker: When a living character dies within 2 squares of this character, this character gains 1 soul. Only one unit can take the soul of a single enemy at a time. This unit may only have up to three souls at a time. During this units activation it may spend soul tokens to buy additional attacks or to boost the attack or damage of an attack all at the cost of one soul per attack or boost.
Weapons
  • Fell Staff: [Melee, 7 Damage] this is a magical weapon with Reach.

 

Bile Thrall [3]

Cryx_BileThrall

SPD: 5
MAT: 0
RAT: 0
DEF: 0
ARM: 1

Abilities

  • Wretched Rain: Place a 5×5 effect completely within 8 that deals 3 Corrosion damage, enemies in the effect have a 50% chance of suffering Terror for one Round.
  • Bile Spill: RNG 8; Select a square within 8, a 3×3 effect deviates up to 2 squares from that point. Units under the effect suffer continuous corrosion. Squares in the effect are rough terrain and cause Continuous Corrosion to units that enter any effected squares.
Passives
  • Undead
  • Purge: When this character is killed it explodes producing a 3×3 effect directly in front of it within its front arc. Units in the effect suffer 8 Corrosion damage and Continuous Corrosion.
Weapons
  • Bile Cannon: [Ranged: Spray 8, RoF: 1, 6 Damage] Continuous Effect: Corrosion, Damage Type: Corrosion

 

Mechanithrall [2]

Cryx_Mechanithrall

SPD: 6
MAT: 1
RAT: 0
DEF: 1
ARM: 1

Abilities

  • Pounce: Target a small unit within 3, and place this Mechanithrall in an unoccupied square adjacent to that unit. Make a melee attack against the target that deals 5 damage and has critical knock down. This ability cannot be utilized if the unit was prohibited from movement during this activation.
  • Combo Strike: Special Attack – Steam Fist. Melee attack, deals 9 damage.
Passives
  • Undead
Weapons
  • Steam Fist: [Melee, 5 Damage]
  • Steam Fist: [Melee, 5 Damage]

 

Brute Thrall [5]

Cryx_Brutethrall

SPD: 6
MAT: 2
RAT: 1
DEF: 1
ARM: 2

Abilities

  • Soulless Roar: 50% chance to cause Terror to all living characters within 5 squares for one round.
  • Combo Strike: Special Attack – Heavy Steam Fist. Deals 13 damage.
  • Grab and Slam: make an attack against target enemy, deals 8 damage, small and medium targets are knocked down on a hit.
  • Line Breaker: Charge forward up to 4 squares through small and medium based units, ignore free strikes from any unit in the path, make a melee attack against all units along the path. Units hit by the attack lose shield wall and take 5 damage. This ability cannot be utilized if the unit was prohibited from movement during this activation.
Passives
  • Undead
Weapons
  • Heavy Steam Fist: [Melee, 8 Damage]
  • Heavy Steam Fist: [Melee, 8 Damage]

 

Skarlock Thrall [6]

Cryx_Skarlockthrall

SPD: 6
MAT: 0
RAT: 0
DEF: 3
ARM: 1

Abilities

  • Magic Abilities:
  • Spell Slave: This character may use spells available to their Warcaster that cost up to 3, that do not have a range of SELF or CTRL. The Skarlock must be in the Warcasters CTRL area to use spell slave. The Warcaster is considered to have cast the spell but the Skarlock is the spell’s point of origin.
Passives
  • Undead
  • Soul Taker: When a living character dies within 2 squares of this character, this character gains 1 soul. Only one unit can take the soul of a single enemy at a time. This unit may only have up to three souls at a time. During this units activation it may spend soul tokens to buy additional attacks or to boost the attack or damage of an attack all at the cost of one soul per attack or boost.
Weapons
  • Claw: [Melee, 3 Damage]