Protectorate Warcasters

 

High Exemplar Kreoss (Prime) (20 WJ Points)

Protectorate_KreossPrime

SPD: 5
MAT: 3
RAT: 0
MAG: 3
DEF: 3
ARM: 2
FOC: 7

Spells

  • Cleansing Fire: [Cost: 3, Range: 8, AOE: 3, Upkeep: No, Offensive: Yes] Does 9 Damage fire damage. On a critical hit, units hit suffer the Fire Continuous Effect.
  • Defender’s Ward: [Cost: 2, Range: 6, AOE: -, Upkeep: Yes, Offensive: No] Target friendly faction unit gains +1 DEF and +1 ARM. This spell has Disbursal.
  • Immolation: [Cost: 2, Range: 8, AOE: -, Upkeep: No, Offensive: Yes] Does 7 fire damage. On a critical hit, units hit suffer the Fire Continuous Effect.
  • Lamentation: [Cost: 3, Range: Self, AOE: CTRL, Upkeep: Yes, Offensive: No] Enemy units pay double the Focus to cast or upkeep spells while in this unit’s control area.
  • Purification: [Cost: 3, Range: Self, AOE: CTRL, Upkeep: No, Offensive: No] Continuous effects and upkeep spells in this unit’s control area immediately expire.
Feat
  • Menoth’s Wrath: Enemy units currently in Kreoss’ control area are knocked down.
Weapons
  • Spellbreaker: [Melee, 8 Damage] A Magic Weapon with Reach, Chain Weapon and Dispel. (Chain weapon causes attacks from this weapon to ignore the Shield Wall effect, when attacking an enemy with the Shield passive ignore 1 ARM. When a weapon with Dispel hits an enemy unit, upkeep spells on the unit immediately expire.)

 

Grand Scrutator Severius (Prime) (24 WJ Points)

Protectorate_SeveriusPrime

SPD: 5
MAT: 0
RAT: 1
MAG: 4
DEF: 3
ARM: 2
FOC: 8

Spells

  • Ashes to Ashes: [Cost: 4, Range: 8, AOE: *, Upkeep: No, Offensive: Yes] Does 6 fire damage. If target unit is hit, it and 1-6 of the nearest enemy units within 5 squares of it suffer 6 fire Damage.
  • Death Sentence: [Cost: 2, Range: 8, AOE: -, Upkeep: Yes, Offensive: Yes] When a friendly faction unit misses target enemy unit with an attack, it rerolls the attack roll. Each attack roll can be rerolled only once as a result of Death Sentence. This spell has Disbursal.
  • Defender’s Ward: [Cost: 2, Range: 6, AOE: -, Upkeep: Yes, Offensive: No] Target friendly faction unit gains +1 DEF and +1 ARM. This spell has Disbursal.
  • Eye of Menoth: [Cost: 3, Range: SELF, AOE: CTRL, Upkeep: Yes, Offensive: No] While in this unit’s control area, friendly faction units gain +1 to their attack stats and deal +1 damage on all of their attacks.
  • Immolation: [Cost: 2, Range: 8, AOE: -, Upkeep: No, Offensive: Yes] Deals 7 fire damage. On a critical hit, units hit suffer the Fire Continuous Effect.
  • Vision: [Cost: 2, Range: 6, AOE: -, Upkeep: Yes, Offensive: No] The next time target friendly faction unit is directly hit by an attack, it suffers no Damage from the attack, then vision expires.
Feat
  • Divine Might: For one round, enemy units cannot cast spells and lose the Arc Node advantage while in Severius’ control area. While in Severius’ control area, enemy units with the Focus Manipulation ability do not replenish focus points during their controller’s next turn.
Passives
  • Sacred Ward: This unit cannot be targeted by enemy spells.
Weapons
  • Staff of Judgment: [Melee, 5 Damage] A Magic Weapon with Reach.

 

Feora, Protector of the Flame (Epic) (24WJ Points)

Protectorate_Feora2

SPD: 6
MAT: 3
RAT: 1
MAG: 2
DEF: 4
ARM: 3
FOC: 6

Spells

  • Cleansing Fire: [Cost: 3, Range: 8, AOE: 3, Upkeep: No, Offensive: Yes] Deals 9 Damage fire damage. On a critical hit, units hit suffer the Fire Continuous Effect.
  • Convection: [Cost: 2, Range: 10, AOE: -, Upkeep: No, Offensive: Yes] Deals 7 Damage and if target is slain, select a Warjack in Control Range to be allocated 1 Focus.
  • Escort: [Cost: 2, Range: SELF, AOE: CTRL, Upkeep: Yes, Offensive: No] Warjacks in this unit’s battlegroup beginning their activation in its control area gain +2 Movement. This unit gains +1 ARM while one or more Warjacks in its battlegroup are within 3 squares of it.
  • Fire Step: [Cost: 2, Range: SELF, AOE: *, Upkeep: No, Offensive: No] Enemy units within 2 squares of this unit suffer 8 fire Damage. After the damage is resolved place this unit in an unoccupied square within 3 squares of its current location. Fire Step can be cast only once per activation.
  • Ignite: [Cost: 2, Range: 6, AOE: -, Upkeep: Yes, Offensive: No] Target friendly unit gains +2 damage on all of their normal melee attacks. Affected unit gains Critical fire on their melee attacks. This spell has Disbursal.
Feat
  • Wild Fire: Feora gains 1 Focus point for each enemy unit currently in her control area suffering the Fire continuous effect and can immediately allocate that focus to Warjacks in her battlegroup in her control area, for each Fire continuous effect Feora removes, choose one unit in her control area to suffer the Fire continuous effect.
Passives
  • Caustic Presence [Fire]: Fire continuous effects that affect enemy units in this unit’s control area cannot expire.
  • Inspirations [Flameguard]:  friendly Flameguard units within 10 of this unit are Fearless.
  • Righteous Flames: An enemy unit that ends its activation within 2 squares of this unit suffers the Fire continuous effect.
  • Warjack Bond: The Warjack in Feora’s Battlegroup benefiting from her Warcaster Bond gains this benefit. When a unit is hit by a ranged or melee attack made by the warjack while the warjack is in her control area, the unit hit suffers the Fire Continuous Effect.
Weapons
  • Heavy Flamethrower: [Ranged: Spray 10, RoF: 1, 6 Damage] This weapon has Damage Type: Fire and Continuous Effect: Fire.
  • Apocalypse: [Melee, 8 Damage] A Magic Weapon with Reach and Critical Fire.

 

The Harbinger of Menoth (Prime) (20 WJ Points)

Protectorate_Harbinger

SPD: 6
MAT: 0
RAT: 0
MAG: 5
DEF: 3
ARM: 2
FOC: 10

Spells

  • Cataclysm: [Cost: 4, Range: 8 Self, AOE: 5, Upkeep: No, Offensive: Yes] Deals 15 damage. Target enemy unit is automatically hit. Reduce the final damage of this attack by 1 for each 1 square of distance between the target and this unit. Blast damage only affects enemy units.
  • Crusader’s Call: [Cost: 3, Range: Self, AOE: CTRL, Upkeep: No, Offensive: No] Friendly faction units beginning a charge while in this units control area this turn gain +2 movement.
  • Fear of God: [Cost: 2, Range: 10, AOE: CTRL, Upkeep: Yes, Offensive: Yes] Target enemy unit cannot use abilities, make special attacks or use special actions. Enemy non-warcaster warrior units affected by this spell cannot run or charge. This spell has Disbursal.
  • Guided Hand: [Cost: 2, Range: 6, AOE: -, Upkeep: No, Offensive: No] Target friendly unit gains +3 MAT on its first melee attack this turn. This spell has Disbursal.
  • Purification: [Cost: 3, Range: Self, AOE: CTRL, Upkeep: No, Offensive: No] Continuous effects and upkeep spells in this unit’s control area immediately expire.
Feat
  • Godhead: For one round, advancing enemy units that end their movements in the Harbinger’s control area closer to her than they began suffer 8 Fire Damage.
Passives
  • Awe: While within 10 squares of this unit, living enemy units suffer -1 to all attack rolls.
  • Divinity: This unit cannot be knocked down and never suffers Blind. Its front arc extends 360 degrees.
  • Martyrdom: Range 10. This unit may bind itself to friendly faction units, and apply a stack of Martyrdom to them. Units killed with a stack of Martyrdom on them are immediately healed 1 hit point, Harbinger suffers 2-4 damage, and one stack of Martyrdom expires.
Weapon
  • Providence: [Melee, 6 Damage] Magical weapon, Guided (Attacks made with this weapon automatically hit).

 

Protectorate Warjacks

 

Crusader (Heavy) [12 Points]

Protectorate_Crusader

SPD: 4
MAT: 2
RAT: 1
DEF: 0
ARM: 5

Weapons

  • Inferno Mace: [Melee, 12 Damage] Critical Fire
  • Open Fist: [Melee, 8 Damage] Warjack is capable of Grappling Power Attacks.

 

Vanquisher (Heavy) [16 Points]

Protectorate_Vanquisher

SPD: 4
MAT: 2
RAT: 1
DEF: 0
ARM: 5

Abilities

  • Thresher: Special Attack – Blazing Star. This unit may make one melee attack with this weapon against each unit in its LOS and this weapons range.
Weapons
  • Flame Belcher: [Ranged: 10, RoF: 1, AOE: 4, 8 Damage] Continuous Effect: Fire, Damage Type: Fire
  • Blazing Star: [Melee, 10 Damage] Chain Weapon (Chain weapon causes attacks from this weapon to ignore the Shield Wall effect, when attacking an enemy with the Shield passive ignore 1 ARM.)

 

Revenger (Light) [12 Points]

Protectorate_Revenger

SPD: 5
MAT: 2
RAT: 1
DEF: 1
ARM: 5

Passives

  • Arc Node
Weapons
  • Repulsor Shield: [Melee, 5 Damage] Shield, Repel (When this unit hits an enemy unit with this weapon during its activation the unit hit is pushed 1 square directly away from this unit. When this unit is hit with a melee attack made by a unit in its front arc, after the attack is resolved the attacking unit is pushed 1 square directly away from this unit.
  • Halberd: [Melee, 7 Damage] Has Reach and Powerful Charge (This unit gains +1 MAT when making Charge attack rolls with this weapon.)

 

Repenter (Light) [8 Points]

Protectorate_Repenter

SPD: 5
MAT: 2
RAT: 1
DEF: 1
ARM: 5

Weapons

  • Flamethrower: [Ranged: Spray 10, RoF: 1, 6 Damage] Damage Type: Fire, Continuous Effect: Fire.
  • War Flail: [Melee, 7 Damage] Chain Weapon (Chain weapon causes attacks from this weapon to ignore the Shield Wall effect, ignores the Shield advantage.)

 

Avatar of Menoth (Heavy) [22 Points]

Protectorate_AvatarOfMenoth

SPD: 5
MAT: 4
RAT: 2
DEF: 0
ARM: 5

Passives

  • Terror
  • Holy Vessel: This unit cannot be part of a battlegroup, does not have a functional cortex, and cannot be allocated focus. During the focus allocation step of your control Phase, this unit receives 2-4 focus points.
  • Menoth’s Gaze: During this unit’s activation, this unit can spend 1 focus point to use Menoth’s Gaze. For one round, enemy units that begin their activation within 8 squares of this unit and in its line of sight can advance only toward this unit.
  • Sacred Ward: This unit cannot be targeted by enemy spells.
Weapons
  • Divine Shield: [Melee, 7 Damage] Shield, Magical Weapon
  • Burning Wrath: [Melee, 13 Damage] Magical Weapon, Reach, Flame Burst (When this unit boxes an enemy unit with this weapon, enemy units within 1 square of the boxed unit suffer the Fire continuous effect.

 

Protectorate Warriors

 

Exemplar Cinerators [5]

Protectorate_ExemplarCinerator

SPD: 4
MAT: 3
RAT: 0
DEF: 0
ARM: 3

Abilities

  • Shield Wall: Enter Shield Wall and then make one normal attack. Provides 2 Mitigation (+1 for every adjacent character also in shield wall, to the immediate left or right of this character) to a max of 4 mitigation against attacks made in this character’s front arc.
  • Melting Blade: Make a melee attack against an adjacent unit affected by Continuous Fire, this attack ignores mitigation from ARM.
Passives
  • Fearless
  • Relentless Advance: When this warrior is damaged by an enemy attack, it gains +2 SPD for one round.
  • Menoth’s Boon: When in Shield Wall, enemies who hit the Exemplar Cinerator with a melee attack in its front arc suffer the Continuous Fire effect.
Weapons
  • Blazing Sword: [Melee, 8 Damage] Magic weapon, Weapon Master, Flame Burst (When this warrior kills an enemy unit, adjacent enemy units suffer Continuous Fire.)

 

Exemplar Errants [4]

Protectorate_ExemplarErrant

SPD: 5
MAT: 3
RAT: 2
DEF: 1
ARM: 3

Abilities

  • Self-Sacrifice:
Passives
  • Advance Deploy
  • Pathfinder
  • Purity: This unit cannot be targeted by enemy spells.
  • Fearless
  • Quick Work: When a unit with Quick Work destroys one or more enemy units with a melee attack during its combat action, immediately after the attack is resolved it can make one normal ranged attack.
Weapons
  • Heavy Crossbow: [Ranged: 10, RoF: 1, 5 Damage] Magic weapon, Blessed (This weapon ignores spells effects that add to a unit’s DEF or Mitigation.)
  • Sword: [Melee, 4 Damage] Weapon Master

 

 

Flameguard Cleansers [4]

Protectorate_FlameguardCleanser

SPD: 5
MAT: 1
RAT: 1
DEF: 1
ARM: 2

Abilities

  • Incinerate: RNG 8 AOE 3, 6 fire Damage. Make a ranged attack against target unit. This attack causes continuous fire. The effect remains in play for one round, is a cloud, and units entering or ending activation in the effect suffers 6 fire damage and Continuous Fire.
  • Flame Wall: Place a 5 square long flame effect within 5 squares. Enemies that enter or end their activation in this effect suffer 6 Fire Damage and the Continuous Fire Effect. Lasts one round.
  • Vent: AOE 4, deals 6 Fire Damage, and causes Continuous Fire. This attack is generated from the edge of the Cleanser’s space in its front arc. Small units hit are knocked back 1-3 squares. This ability can be used while engaged.
Passives
  • Immunity: Fire
Weapons
  • Purifier: [Ranged: Spray 8, RoF: 1, 6 Damage] Continuous Effect: Fire, Damage Type: Fire
  • Purifier Blade: [Melee, 5 Damage]

 

Temple Flameguard [3]

Protectorate_TempleFlameguard

SPD: 6
MAT: 2
RAT: 0
DEF: 2
ARM: 1

Abilities

  • Shield Wall: Enter Shield Wall and then make one normal attack. Provides 2 Mitigation (+1 for every adjacent character also in shield wall, to the immediate left or right of this character) to a max of 4 mitigation against attacks made in this character’s front arc.
  • Protector’s Rush: Make a charge attack. At the end of the attack, immediately enter Shield Wall.
  • Menoth’s Howl: This unit’s weapon has Critical Fire and causes Terror on a critical hit.
Passives
  • Combined Melee Attack
  • Ranked Attacks (Friendly faction units can ignore this unit when determining LOS)
Weapons
  • Flame Spear: [Melee, 5 Damage] Reach, Set Defense (Increases DEF +1 against charge, slam, and impact attacks made in this character’s front arc.)

 

 

Vassal of Menoth [4]

Protectorate_VassalofMenoth

SPD: 5
MAT: 1
RAT: 0
DEF: 2
ARM: 1

Abilities

  • Magic Abilities:
  • Arcane Bolt: Range 12, deals 5 Damage
  • Enliven: friendly Warjack within 5, the next time it suffers Damage from an enemy attack it immediately disengages directly away from the attacker up to three squares and is immune to free strikes during the movement. Enliven cannot trigger while the targeted character is advancing (Won’t trigger from free strikes).
  • Ancillary Attack: Target friendly Warjack within 5 may immediately make one normal melee or ranged attack. A Warjack may make only one Ancillary Attack per round.
  • Diffuse: Target a Warjack within 5, Warjack suffers 1-3 Damage that ignores mitigation and any upkeep spells on the target immediately expire. This ability requires a MAG attack roll when targeting an enemy Warjack.
Passive
  • Iron Sentinel: While adjacent with a friendly Warjack this unit receives +1 DEF, +1 ARM, and cannot be Knocked Down.